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ATMOSPHERES

M-LIDIA HOUSE PRECEDENT STUDY

C. Sant Grau, 15
Montagut, Girona, Spain

AUGMENTED TECTONICS
Graduate Elective - Winter 2021
Professor Jonathan Rule
University of Michigan

PROJECT ARCHITECT
RCR Arquitectes

SOFTWARE
Unity (High Definition Render Pipeline)
Rhino 7
Quixel Mixer

Work done in collaboration with project leader Nicholas Di Donato

Due to the ever evolving role of technology in the world as well as in the field of architecture, we as designers must be able to adapt and implement these new technologies into our design process. While traditional representations are still common, there is a pivot to explore non-conventional means of communication.

Video game engines, and their ability for real time rendering, gave us a launching point for understanding new technologies. Using Unity as our primary tool for the semester, we worked in groups to develop new ways in which the engine could be applied in the architecture world. Our project sought to explore the ways that time and weather affect the experience of architecture. Choosing from a list of precedents we created a game in which the user could explore and “live in” the project. Giving full control for the time and weather, the user is able to understand how the landscape, weather, and time all work to create the atmosphere of the experience.

NICOLAS J GARCIA

ARCHITECTURE - DESIGN - FABRICATION

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